It’s here, sort of …

By xorlabs

Before we get started, I just want to say, “Thanks AlexM.  I appreciate your comments.”

The LSL script for the AI plant now has a completed first draft, which can be seen at this location.

The emphasis here is on “first draft” and there is no guarantee, or evidence, that as it exists it will work properly. It will undergo strip debugging during the next day or two, then testing will start. On that note, perhaps it is time for a little editorial commentary.

I’m Ingemar Zenovka, the founder of the XorLabs Research group in Second Life, and the one of our group who writes this blog. For quite a while now I’ve been doing software development for a living, but that is just about to change. Starting Tuesday of next week I start to work for a company whose principal responsibility is maintaining a great deal of the electric power grid in this State. Although my title is going to actually be Programmer Analyst, the work is going to primarily be specification and system integration of existing software packages, and helping to keep the part of the company’s massive computer system our group has responsibility for running properly. In other words, no more software development for a paycheck.

I won’t miss software development, because I won’t stop doing it. I’ll still be turning out all sorts of applications, some of which will be the topics of this blog. But it is unlikely that anyone will be putting a paycheck in my hand after this for actually creating lines of code.

The reason for this change is that the bureaucrats and paper pushers have just about sucked all the fun out of software development in the corporate world, with moronic things like The Agile Process, unit testing, UML, coding standards, etc. These pinheads have no understanding that programming isn’t science, technology, or bureaucracy. It’s an art and can’t be done effectively by robots.

The point of this is that the plant script is not going to be debugged in the manner prescribed by the so-called “Software Engineers”. It’s going to be done by spending a very long time looking at the code, running it through my mind and finding the errors, if there are any. It’s a much better way.

Ok, bitching’s out of the way. The next several blog entries will detail any problems that had to be fixed, and describe how the field of plants seems to be growing and spreading. After that, it will be time to get the bugs and the bug script running.

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